Thursday, May 16, 2024

Virtual Reality and Libraries_Angela M. Luna

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    When I think of Virtual Reality, I think of video games or other fun media, not really of a library. However, after diving into this topic, I've realized all the potential that there is for bringing this technology to libraries. Imagine being able to read about a concept or subject, and then engage with an immersive experience to further explore. The Pacific University of Oregon published a great article on the uses of Virtual Reality at the library, stating that "patrons can embark on virtual tours of historical sites...transport users to different times and places, allowing for deeper understanding and engagement...Furthermore, libraries are utilizing VR to digitize their collections and create virtual libraries and archives." One could have a more immersive experience engaging with a library's collections from the comfort of their own home or sitting down in the library. This remote access and enhancement to the educational process are both positives to bringing Virtual Reality into the library. 

    Dahyla et. al state a quote from a librarian, "I definitely saw more excitement with learning through VR, both from the teens and adults. From adults especially, I heard multiple times that, ‘If this had been around when I was in school, I would have done so much better"." However, they also state that the equipment while helpful and a great tool is "expensive and not yet a necessity." This article from the University of Washington Information School provides great research and findings on this topic. I find myself agreeing with the statement above as I don't believe that libraries need to offer this technology as a necessity. While It would be nice, I imagine it would also be expensive and bring about new issues for staff to manage with a virtual reality center setup. I do however think that bigger libraries could start with implementing virtual reality programs to see how the community takes to the technology. Perhaps offering a tour of a museum or of an art collection in a virtual space. 

Here is a great video to start exploring how to incorporate VR at your library:

Works Cited

“Augmented Reality and Virtual Reality in Libraries - Pacific University Libraries.” Pacific                 University Libraries - Pacific University, Oregon - Library Website, 11 Mar. 2024,                         www.lib.pacificu.edu/augmented-reality-and-virtual-reality-in-libraries/. 

Dahya, N., Lee, J.H., Lee, K.J., King, W.E., Goel, M., & Yassin, H. (2019). Virtual reality in public           libraries. Retrieved from https://ischool.uw.edu/vrinlibraries




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