Digital storytelling can be defined as a subset of storytelling where digital media is used to create and share stories in a digital format. These stories tend to be short and often tell personal tales or recount historical events (Detlor). Libraries can use these digital stories to record memories of a community and also to engage with learners while cultivating different intelligences and literacies (Sukovic). Historical digital storytelling is a more popular focus of digital storytelling, during which the public works in partnership with the library to create, collect, and distribute digital stories. This focus on history is good way to engage with a library’s community, by providing them with means to share and express personal stories (Detlor).
Digital storytelling can also be a way to engage younger library users and provide them with storytelling tools to share their voices and personal stories. In Yazadian and Diamant-Cohen’s article, “Upping Your Digital Storytelling Game,” they discuss multiple storytelling tools available specifically for younger users. These tools are suited for younger audiences both in preschool and at the school age. They also range from websites, web-based platforms, or apps, providing a wide variety of formats to choose from. With these tools younger users can engage in digital storytelling in a variety of activities such as, creating comics, graphic novels, or other similar projects utilizing various multimedia tools (Yazdian and Diamant-Cohen).
Works Cited:
Detlor, Brian, et al. “Digital Storytelling: An Opportunity for Libraries to Engage and Lead Their Communities.” Canadian Journal of Information & Library Sciences, vol. 42, no. 1–2, Mar. 2018, pp. 43–68. EBSCOhost, search.ebscohost.com/login.aspx?direct=true&db=lxh&AN=146114292&site=ehost-live&scope=site.
Sukovic, Suzana. “ITell: Transliteracy and Digital Storytelling.” Australian Academic & Research Libraries, vol. 45, no. 3, Sept. 2014, pp. 205–29. EBSCOhost, https://doi-org.ezproxy.palomar.edu/10.1080/00048623.2014.951114.
Yazdian, Lisa M.Sensale, and Betsy Diamant-Cohen. “Upping Your Digital Storytelling Game.” Children & Libraries: The Journal of the Association for Library Service to Children, vol. 21, no. 1, Spring 2023, pp. 35–36. EBSCOhost, https://doi-org.ezproxy.palomar.edu/10.5860/cal.21.1.35.